• Networking Series: Best Effort Latency Minimization

    Motivations Designing a real time networking protocol such as Unity’s NGO or the Photon Engine is certainly no easy feat, and it can take a certain level of misplaced confidence to think that one could… Read more

  • Pool Ball Spin Physics – Revision 1

    Although Unity has a wonderful set of physics solutions out of the box, it misses a key physics phenomenon that is absolutely essential to many sports: spin. Golf, soccer (football), bowling, billiards and many other… Read more

  • Patch Notes 1.2.2-1.2.5

    Patch 1.2.5 Patch 1.2.2 Read more

  • Patch 1.1.7

    Read more

  • Quick Notice on Save File Backwards Compatibility

    Previously we announced that the new save system will not be backwards compatible with old save files due to drastically new system, but we have reversed that decision and currently working full steam to make… Read more

  • Announcements and Patch Notes

    Next Update Expected On: June 9th, 2025 A Note to Our Supporters Before I began developing AnyRec, I was already a passionate follower of emerging technologies ever since HTC launched the VIVE VR headset in… Read more

  • Anchors and Relative Rotation in XR

    One of the greatest challenges in XR development is the creation of a robust system of interactions that incorporates both real life physical interactions and interactions among various abstract hierarchical systems. Unlike traditional desktop/mobile game… Read more

  • Pool Ball Spin Physics

    Although Unity has a wonderful set of physics solutions out of the box, it misses a key physics phenomenon that is absolutely essential to many sports: spin. Golf, soccer (football), bowling, billiards and many other… Read more

BlueJayVRStudio Developer Blog!

BlueJayVRStudio would not exist without the rich community of Unity developers. We wish to document aspects of our development to hopefully give back to the community.